AoeStats
← Malcolm Little

Arena

508560735Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 33m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1470
+13
🇵🇪 Cumans · Peru
1444
+14
🇦🇷 Malay · Argentina
1351
+18
🇲🇽 Romans · Mexico
1241
+22
🇩🇴 Spanish · Dominican Republic
1443
-19
🇨🇳 Danes · China
1384
-16
🇨🇴 Huns · Colombia
1372
-16
🇮🇳 Byzantines · India
1368
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,753 8:44 21:20 — ⛏ Fast Castle
45 1,490 10:45 14:19 — ⛏ Fast Castle
30 996 10:46 16:05 29:02 ⛏ Fast Castle
27 903 11:42 15:21 — ⛏ Fast Castle
26 853 10:38 14:57 — ⛏ Fast Castle
25 827 11:22 15:09 — ⛏ Fast Castle
25 821 10:15 14:41 29:41 ⛏ Fast Castle
20 680 9:23 20:31 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,645 7,055 4,590 2,150 28,440 31,935
12,155 8,945 4,000 105 25,205 29,240
12,020 8,123 1,690 1,050 22,883 27,797
8,245 7,945 2,370 850 19,410 23,012
8,495 7,810 800 200 17,305 18,404
7,370 7,230 1,495 780 16,875 22,056
6,810 4,318 1,195 1,845 14,168 14,590
5,545 3,550 575 200 9,870 13,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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