AoeStats
← Malcolm Little

Nomad

508557790Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 22m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1703
+8
🇲🇽 Persians · Mexico
1653
+9
🇲🇽 Varangians · Mexico
1644
+10
🇲🇽 Franks · Mexico
1407
+18
🇧🇷 Dravidians · Brazil
1616
-16
🇺🇸 Vietnamese · United States
1473
-10
🇩🇴 Persians · Dominican Republic
1453
-10
🇺🇸 Italians · United States
1421
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 1,056 13:41 17:24 — ⛏ Fish Boom FC
46 1,019 11:51 — — ⛏ Fish Boom into Galleys into Fire Galleys FC
39 857 14:06 19:52 — ⚔ Fish Boom into Archers into Skirms
33 718 13:53 18:48 — ⛏ Fish Boom FC
28 621 12:16 16:54 — ⛏ Fish Boom FC
24 525 11:59 16:19 — ⛏ Fast Castle
23 505 13:38 17:36 — ⛏ Fish Boom FC
21 471 13:17 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,825 3,937 985 325 9,072 8,799
3,550 4,560 890 0 9,000 9,500
3,990 3,301 1,250 0 8,541 8,276
4,150 2,783 715 760 8,408 8,301
4,230 2,726 790 655 8,401 8,981
4,140 2,983 855 200 8,178 7,861
4,530 3,129 400 5 8,064 8,383
3,275 2,954 295 130 6,654 8,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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