AoeStats
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Arena

509331559Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
954
+16
🇦🇷 Varangians · Argentina
931
+17
🇪🇪 Lithuanians · Estonia
906
+18
🇧🇷 Franks · Brazil
832
+21
🇨🇳 Spanish · China
1001
-20
🇹🇼 Saracens · Taiwan
954
-18
🇹🇼 Persians · Taiwan
923
-17
🇨🇳 Franks · China
923
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,339 10:56 17:28 34:45 ⛏ Fast Castle
40 2,298 10:17 17:27 43:20 ⛏ Fast Castle
37 2,160 11:09 15:11 34:08 ⛏ Fast Castle
37 2,134 10:59 14:56 28:20 ⛏ Fast Castle
30 1,727 11:03 15:58 30:15 ⛏ Fast Castle
19 1,096 11:05 15:24 30:56 ⛏ Fast Castle
18 1,016 11:23 16:26 32:09 ⛏ Fast Castle
18 1,044 11:25 19:40 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,085 31,075 21,590 8,100 91,850 117,927
35,300 17,890 25,780 2,350 81,320 100,172
48,360 10,020 20,495 2,050 80,925 83,284
30,920 20,270 19,685 1,000 71,875 80,415
33,000 19,400 12,325 1,795 66,520 73,931
28,110 18,110 16,035 915 63,170 79,275
20,250 17,930 8,385 2,220 48,785 50,108
16,050 12,360 6,225 1,735 36,370 39,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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