AoeStats
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Arena

509037545Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 42m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
957
+13
🇨🇳 Byzantines · China
950
+13
🇹🇼 Persians · Taiwan
937
+14
🇹🇼 Khmer · Taiwan
866
+17
🇲🇽 Franks · Mexico
930
-16
🇹🇷 Britons · Türkiye
890
-14
🇦🇺 Goths · Australia
873
-14
🇺🇸 Danes · United States
860
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,478 9:48 17:47 35:04 ⛏ Fast Castle
34 1,444 8:51 15:23 38:51 ⛏ Fast Castle
32 1,357 10:56 16:04 31:42 ⛏ Fast Castle
31 1,327 11:49 15:33 32:16 ⛏ Fast Castle
23 978 11:25 18:13 36:19 ⛏ Fast Castle
16 667 10:53 16:06 35:35 ⛏ Fast Castle
15 632 11:54 16:57 33:42 ⛏ Fast Castle
9 373 11:52 21:49 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,900 14,600 10,775 3,000 50,275 55,341
21,970 13,150 10,210 1,600 46,930 57,324
18,990 13,075 10,660 1,795 44,520 49,204
17,600 9,090 6,845 3,650 37,185 45,398
12,510 10,283 5,055 3,350 31,198 33,032
11,295 8,490 4,715 750 25,250 26,006
10,175 8,425 3,565 1,600 23,765 29,513
8,275 8,170 3,910 1,365 21,720 26,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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