AoeStats
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Arena

509599387Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 52m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1104
+14
🇫🇷 Malay · France
1063
+16
🇪🇸 Vietnamese · Spain
1045
+17
🇪🇸 Varangians · Spain
1036
+17
🇨🇳 Celts · China
1096
-17
🇨🇳 Malay · China
1067
-16
🇨🇳 Spanish · China
1064
-16
🇭🇰 Khmer · Hong Kong SAR China
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,579 12:16 17:30 42:59 ⛏ Fast Castle
49 2,573 11:10 15:13 28:48 ⛏ Fast Castle
38 1,989 9:12 12:56 31:36 ⛏ Fast Castle
30 1,558 8:05 12:45 30:11 ⛏ Fast Castle
30 1,544 10:55 14:29 28:12 ⛏ Fast Castle
23 1,209 12:37 16:52 37:19 ⛏ Fast Castle
22 1,125 11:34 15:22 27:22 ⛏ Fast Castle
20 1,034 10:38 14:27 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,975 26,145 16,890 1,750 88,760 99,003
42,590 13,610 22,610 8,010 86,820 89,556
38,255 26,210 17,570 3,055 85,090 101,906
33,755 22,915 15,415 2,900 74,985 90,115
27,750 28,700 11,095 3,680 71,225 78,324
27,930 24,330 14,180 2,150 68,590 84,390
32,865 13,725 10,850 2,065 59,505 67,805
24,040 9,440 11,985 3,250 48,715 51,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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