AoeStats
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Fortress

509517300Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 52m 27s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1434
+17
🇺🇸 Varangians · United States
1424
+17
🇲🇽 Poles · Mexico
1470
-17
🇲🇽 Turks · Mexico
1443
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,464 6:55 10:58 27:52 ⛏ Fast Castle
41 2,146 8:41 13:13 22:20 ⛏ Fast Castle
37 1,964 7:38 11:36 18:32 ◆ FC into Fast Imp
34 1,759 7:48 11:39 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,675 17,195 20,230 3,660 78,760 97,061
25,430 21,410 20,225 2,865 69,930 87,144
32,010 11,170 26,155 200 69,535 71,476
15,095 10,530 9,420 980 36,025 37,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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