AoeStats
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Arabia

510015442Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 71m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
981
+17
🇦🇷 Britons · Argentina
975
+17
🇦🇷 Goths · Argentina
906
+20
🇺🇸 Varangians · United States
1030
-19
🇺🇸 Goths · United States
1020
-19
🇺🇸 Magyars · United States
939
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,665 11:50 24:18 53:05
31 2,176 11:18 24:02 46:20 ⚔ M@A Rush
27 1,903 10:24 15:02 39:16 ⛏ Fast Castle
20 1,403 12:03 31:32 — ⚔ Scouts into Archers
18 1,296 10:53 24:43 44:41 ⚔ Archer Rush
17 1,216 10:49 25:31 58:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,985 17,505 6,055 6,825 52,370 59,235
20,635 12,351 17,775 1,080 51,841 64,669
15,250 11,525 5,670 1,800 34,245 34,583
20,510 4,815 7,005 750 33,080 32,907
11,285 7,351 8,020 1,725 28,381 29,268
8,410 8,791 6,210 1,805 25,216 25,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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