AoeStats
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Arena

510012429Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 23m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1010
+20
🇺🇸 Goths · United States
1000
+20
🇺🇸 Magyars · United States
915
+24
🇲🇽 Malay · Mexico
1123
-22
🇲🇽 Saracens · Mexico
1104
-22
🇺🇸 Saxons · United States
1055
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 764 11:01 16:12 — ⛏ Fast Castle
31 735 7:39 — — ⚔ Tower Rush
23 559 12:07 — — ⚔ Archer Rush
22 517 10:02 14:31 — ⛏ Fast Castle
17 411 10:57 19:13 — ⛏ Fast Castle
10 238 11:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,455 4,000 665 200 10,320 11,566
5,150 3,610 1,205 0 9,965 10,203
3,825 4,055 1,115 100 9,095 9,994
2,960 2,328 100 1,390 6,778 7,298
1,825 2,272 995 125 5,217 6,655
2,050 375 0 0 2,425 4,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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