AoeStats
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Arabia

509795951Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 54m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mapuche · Argentina
1001
+15
🇦🇷 Persians · Argentina
984
+15
🇦🇷 Sicilians · Argentina
969
+43
🇺🇸 Varangians · United States
1011
-17
🇺🇸 Tupi · United States
999
-16
🇺🇸 Magyars · United States
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,164 8:56 18:51 35:08 ⛏ Fast Castle
39 2,151 14:17 18:25 — ⚔ FC into Champis
37 2,039 10:18 17:11 36:51 ⛏ Fast Castle
19 1,019 10:52 18:22 43:38 ⚔ FC into Skirms
18 985 11:21 23:14 — ⚔ Scout Rush
17 941 11:51 26:00 54:41

Resources

Player Food Wood Gold Stone Spent Collected
19,950 18,964 14,885 2,285 56,084 64,910
16,415 15,555 15,665 1,400 49,035 58,223
16,930 9,312 12,550 2,365 41,157 45,998
15,000 8,670 4,320 1,425 29,415 42,569
12,175 9,710 5,720 1,500 29,105 37,658
8,605 6,032 3,120 1,880 19,637 20,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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