AoeStats
← Lukita

Oasis

508511505Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 63m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1187
+14
🇨🇱 Franks · Chile
1178
+14
🇬🇧 Ethiopians · United Kingdom
1164
+15
🇩🇪 Italians · Germany
1148
+15
🇩🇪 Saxons · Germany
1364
-23
🇩🇪 Bohemians · Germany
1091
-13
🇩🇪 Britons · Germany
1074
-12
🇩🇪 Khmer · Germany
1028
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,371 12:16 17:22 — ⛏ Fast Castle
35 2,225 11:31 15:56 28:34 ⛏ Fast Castle
32 2,029 10:41 14:23 32:39 ⛏ Fast Castle
28 1,812 12:43 15:24 40:24 ⛏ Fast Castle
26 1,653 12:27 17:03 41:12 ⛏ Fast Castle
25 1,578 9:37 22:46 35:20 ⚔ Archer Rush
20 1,269 12:41 18:13 28:50 ⛏ Fast Castle
19 1,200 11:56 21:27 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,705 33,225 13,700 4,300 100,930 111,095
36,380 34,704 20,740 3,010 94,834 113,394
14,175 40,915 31,500 1,210 87,800 109,467
36,395 21,218 18,225 1,135 76,973 85,956
29,205 26,162 17,540 1,565 74,472 81,790
25,450 13,474 20,480 3,550 62,954 67,526
14,895 19,522 14,305 3,670 52,392 66,048
8,490 11,016 680 1,655 21,841 23,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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