AoeStats
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Pilgrims

510148790Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 90m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Goths · Czechia
1015
+16
🇹🇷 Burmese · Türkiye
961
+18
🇪🇪 Berbers · Estonia
960
+18
🇷🇺 Varangians · Russia
878
+23
🇷🇴 Malians · Romania
1061
-21
🇮🇹 Varangians · Italy
1051
-20
🇺🇸 Slavs · United States
1011
-19
🇨🇳 Poles · China
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 3,377 10:48 18:16 32:11 ⛏ Fish Boom FC
33 2,973 12:38 18:13 60:03 ⛏ Fish Boom FC
30 2,767 11:44 19:13 33:44 ⛏ Fish Boom into Fire Galleys FC
30 2,741 10:52 21:50 — ⛏ FC into Fish Boom
29 2,627 15:29 24:17 68:16 ⚔ Fish Boom into Towers FC
29 2,677 12:07 17:16 59:09 ⛏ Fast Castle
29 2,610 13:59 22:32 43:44 ⛏ Fish Boom into Fire Galleys FC
11 1,026 9:41 42:47 65:38 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
62,030 26,655 61,765 3,955 154,405 165,658
12,250 44,100 40,130 6,350 102,830 115,302
38,905 32,181 8,280 3,400 82,766 85,340
36,285 33,822 6,280 2,130 78,517 86,847
27,695 28,139 13,205 4,900 73,939 100,546
28,850 18,665 16,895 3,000 67,410 68,489
14,675 19,795 4,215 3,360 42,045 44,502
14,245 12,398 6,325 2,570 35,538 35,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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