AoeStats
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Pilgrims

510062378Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1367
+11
🇮🇹 Byzantines · Italy
1346
+12
🇯🇵 Danes · Japan
1304
-13
🇪🇸 Franks · Spain
1204
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,917 10:10 14:42 37:32 ⛏ Fish Boom FC
39 1,830 11:19 21:12 — ⛏ Fish Boom FC
37 1,745 11:54 32:00 — ⚔ Fish Boom into Fire Galleys into Scouts
36 1,665 12:44 31:11 44:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,445 17,035 3,555 950 33,985 34,662
13,445 11,260 6,555 2,345 33,605 38,550
13,170 12,725 4,895 1,800 32,590 35,002
10,345 12,434 4,465 1,300 28,544 32,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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