AoeStats
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Pilgrims

509856809Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 25m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1300
+14
🇫🇷 Vikings · France
1215
+19
🇹🇼 Huns · Taiwan
1275
-17
🇦🇺 Varangians · Australia
1246
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,425 10:52 22:43 — ⚔ Fish Boom into Fire Galleys into Scouts
37 970 10:02 21:16 — ⚔ Fish Boom into Galleys into Towers into Archers
36 947 12:27 17:22 — ⛏ Fish Boom FC
28 717 12:27 21:37 — ⛏ Fish Boom into Fire Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
4,675 8,760 2,075 450 15,960 15,895
5,790 6,778 2,340 750 15,658 16,919
7,320 4,620 1,170 1,415 14,525 14,550
5,025 4,452 1,010 200 10,687 11,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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