AoeStats
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Arena

510625700Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1109
+17
🇹🇷 Malians · Türkiye
1078
+18
🇹🇷 Vietnamese · Türkiye
1135
-18
🇹🇷 Varangians · Türkiye
1120
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,207 9:54 15:09 32:39 ⛏ Fast Castle
31 1,492 12:39 16:53 28:58 ⛏ Fast Castle
31 1,503 10:22 15:56 29:55 ⛏ Fast Castle
16 786 12:05 18:21 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,125 21,740 9,740 2,350 59,955 77,068
24,910 17,020 7,015 1,420 50,365 52,014
19,640 11,700 9,455 2,150 42,945 45,472
16,515 14,825 8,895 2,295 42,530 50,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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