AoeStats
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Nomad

508802258Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 80m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1190
+13
🇲🇽 Koreans · Mexico
1186
+13
🇺🇸 Varangians · United States
1168
+13
🇨🇦 Varangians · Canada
1121
-13
🇺🇸 Vietnamese · United States
1116
-13
🇺🇸 Armenians · United States
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 4,082 14:24 20:47 34:58 ⛏ Fish Boom FC
43 3,428 13:20 25:30 46:49 ⚔ Scout Rush
42 3,395 12:29 18:13 41:48 ⛏ Fish Boom FC
31 2,482 15:06 21:19 30:50 ⛏ Fish Boom into Fire Galleys FC
31 2,463 14:31 19:04 37:35 ⛏ Fish Boom FC
31 2,472 14:02 19:51 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,205 55,884 11,905 2,875 122,869 136,821
48,880 26,890 32,140 7,990 115,900 134,063
57,105 20,832 25,445 4,125 107,507 115,414
46,825 26,897 23,840 7,780 105,342 113,603
40,100 38,243 16,140 3,850 98,333 99,756
14,915 30,210 21,590 8,400 75,115 89,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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