AoeStats
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Fortress

508705031Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 20m 35s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1157
+14
🇹🇷 Goths · Türkiye
1071
+17
🇨🇦 Saxons · Canada
1135
-17
🇷🇸 Armenians · Serbia
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 610 8:02 10:42 — ⛏ Fast Castle
24 499 7:04 11:13 — ⛏ Fast Castle
18 363 7:53 12:00 — ⛏ Fast Castle
13 276 7:53 14:49 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,775 1,800 2,080 50 8,705 10,009
5,150 1,820 1,265 100 8,335 9,483
3,700 2,835 700 215 7,450 9,141
3,585 2,305 765 375 7,030 7,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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