AoeStats
← [B$] kaeffer

Arena

509944984Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 48m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1173
+16
🇩🇪 Turks · Germany
1170
+16
🇬🇧 Celts · United Kingdom
1162
-16
🇬🇧 Danes · United Kingdom
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,587 10:47 15:01 28:55 ⛏ Fast Castle
32 1,551 11:24 15:28 30:37 ⛏ Fast Castle
23 1,132 11:35 15:11 28:29 ⛏ Fast Castle
23 1,098 11:05 15:23 27:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,285 17,240 16,030 3,780 58,335 83,978
25,550 18,026 9,425 3,010 56,011 75,219
16,560 13,455 7,760 2,900 40,675 49,969
12,585 7,830 8,360 1,580 30,355 36,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.