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Lombardia

509927477Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 37m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1192
+15
🇩🇪 Magyars · Germany
1189
+15
🇺🇸 Mongols · United States
1195
-17
🇧🇷 Varangians · Brazil
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,332 10:38 14:17 34:23 ⚔ FC into Archers
28 1,041 11:37 24:51 37:05 ⚔ Scout Rush
25 948 10:32 16:05 — ⛏ Fast Castle
23 868 10:39 24:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,140 11,524 3,105 2,450 31,219 33,955
14,245 7,230 5,275 1,275 28,025 29,508
9,625 9,610 5,320 1,650 26,205 32,089
11,350 9,598 1,880 2,900 25,728 29,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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