AoeStats
← Pinhead Larry

Nomad

510465662Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 37m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khitans · Hong Kong SAR China
1196
+14
🇧🇷 Tatars · Brazil
1192
+14
🇨🇳 Celts · China
1161
+16
1160
+16
🇲🇽 Spanish · Mexico
1185
-16
🇲🇽 Huns · Mexico
1175
-16
🇲🇽 Khmer · Mexico
1137
-14
🇲🇽 Dravidians · Mexico
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,680 13:47 24:04 — ⛏ Fish Boom FC
26 982 13:06 18:54 — ⛏ Fish Boom FC
25 918 14:39 22:37 — ⛏ Fish Boom FC
24 893 16:53 20:53 — ⛏ Fish Boom FC
16 614 15:21 24:01 — ⛏ Fish Boom FC
14 531 13:21 20:13 — ⛏ Fish Boom FC
12 459 13:55 20:25 — ⛏ Fish Boom into Fire Galleys FC
10 373 16:22 29:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,390 12,090 8,090 1,000 38,570 41,643
13,695 8,750 3,280 2,150 27,875 33,351
9,670 9,800 4,780 950 25,200 26,709
7,060 5,239 1,320 3,700 17,319 19,545
4,910 6,425 2,380 1,820 15,535 15,403
4,475 5,725 1,065 485 11,750 14,907
5,090 3,775 995 1,185 11,045 12,599
3,925 3,780 420 1,725 9,850 9,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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