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Arabia

508703648Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 22m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1222
+12
🇩🇪 Mongols · Germany
1206
+13
🇬🇧 Cumans · United Kingdom
1161
-13
🇹🇷 Magyars · Türkiye
1124
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,104 9:43 — — ⚔ Scout Rush
41 908 9:04 18:56 — ⛏ Fast Castle
40 887 9:09 21:01 — ⚔ Scout Rush
21 457 10:10 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,745 3,329 1,350 100 10,524 10,681
4,225 3,311 570 225 8,331 10,044
3,965 2,833 250 100 7,148 8,231
3,855 2,307 350 0 6,512 6,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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