AoeStats
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Yucatan

510357043Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 35m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1153
+14
🇩🇪 Tupi · Germany
1140
+14
🇸🇪 Vietnamese · Sweden
1105
-23
🇸🇪 Varangians · Sweden
1102
-20
Player eAPM Actions Feudal Castle Imperial Opening
48 1,708 10:23 13:41 27:53 ⛏ Fast Castle
33 1,169 11:29 15:57 34:02 ⚔ Scout Rush
31 1,093 10:55 15:01 33:32 ⛏ Fast Castle
27 981 9:55 23:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,595 8,435 7,140 850 32,020 33,920
12,375 10,150 5,960 1,650 30,135 33,660
11,930 5,515 5,895 750 24,090 25,575
8,780 8,953 2,575 200 20,508 24,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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