AoeStats
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Baltic

510351310Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 41m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1211
+14
🇫🇷 Vikings · France
1153
+16
🇩🇪 Koreans · Germany
1168
-15
🇩🇪 Varangians · Germany
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,774 12:03 20:23 — ⛏ Fish Boom into Fire Galleys FC
35 1,466 11:40 21:11 34:43 ⛏ Fish Boom into Galleys FC
25 1,030 8:51 19:40 30:00 ⚔ M@A FC
25 1,061 12:53 21:12 35:40 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,670 12,790 6,320 2,375 38,155 56,071
10,710 14,365 6,560 975 32,610 35,145
11,500 11,039 6,890 850 30,279 33,918
5,225 7,574 1,370 3,010 17,179 18,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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