AoeStats
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Arena

510718030Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 29m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Byzantines · Czechia
1250
+14
1245
+15
🇨🇦 Cumans · Canada
1164
+18
🇨🇳 Danes · China
1285
-18
🇨🇳 Wu · China
1233
-17
1118
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,112 9:58 14:59 — ⛏ Fast Castle
26 764 11:20 15:11 29:02 ⛏ Fast Castle
25 734 11:43 15:35 23:35 ⛏ Fast Castle
23 682 10:45 16:10 25:50 ⛏ Fast Castle
21 620 9:00 18:10 — ⛏ Fast Castle
21 634 11:39 15:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,450 9,375 4,570 300 26,695 28,369
9,640 6,055 4,745 100 20,540 22,034
7,430 3,705 2,875 1,400 15,410 16,024
6,875 3,775 800 1,425 12,875 14,727
4,335 4,060 1,350 700 10,445 12,309
4,750 3,685 385 885 9,705 10,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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