AoeStats
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MegaRandom

510377756Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 70m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1441
+12
1441
+12
🇬🇧 Magyars · United Kingdom
1395
+15
🇺🇦 Bengalis · Ukraine
1360
-13
🇧🇾 Maya · Belarus
1359
-13
🇧🇾 Tatars · Belarus
1347
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,490 10:19 17:06 40:47 ⚔ Archer Rush
44 3,130 9:41 25:18 48:05 ⚔ Scouts into Archers
43 3,062 10:22 21:23 49:23 ⚔ Archer Rush
42 2,984 9:38 19:26 32:02 ⚔ Archer Rush
40 2,820 10:41 14:41 39:28 ⛏ Fast Castle
26 1,835 10:19 14:54 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,060 30,182 28,475 5,720 111,437 123,347
50,405 20,436 27,995 4,900 103,736 110,713
24,510 29,305 30,190 3,985 87,990 106,260
31,775 27,399 18,725 7,170 85,069 88,795
23,720 34,070 9,505 3,525 70,820 72,152
26,025 17,116 7,730 4,130 55,001 55,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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