AoeStats
← So sad

MegaRandom

510360030Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 42m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Spanish · Ukraine
1363
+10
🇧🇾 Romans · Belarus
1362
+10
🇧🇾 Ethiopians · Belarus
1349
+10
🇩🇪 Britons · Germany
1268
-12
🇬🇧 Saxons · United Kingdom
1204
-9
🇨🇳 Poles · China
1196
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,725 15:04 20:43 —
39 1,655 14:48 29:11 — ⚔ Archer Rush
25 1,044 13:58 24:08 — ⚔ Archer Rush
14 575 17:23 23:30 — ⛏ Fast Castle
4 186 — — —
3 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,170 8,025 3,070 880 24,145 25,498
8,225 9,200 2,430 1,690 21,545 23,014
7,755 7,940 3,930 200 19,825 19,693
5,425 4,400 685 950 11,460 11,535
0 550 0 200 750 375
300 275 0 100 675 260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.