AoeStats
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Nomad

510356077Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 22m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Spanish · Ukraine
1349
+14
🇧🇾 Dravidians · Belarus
1348
+14
🇧🇾 Bengalis · Belarus
1335
+14
🇨🇦 Mongols · Canada
1433
-20
🇨🇦 Persians · Canada
1242
-12
🇩🇪 Varangians · Germany
1210
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 821 14:01 20:03 — ⛏ Fish Boom FC
36 801 12:27 17:52 — ⛏ Fish Boom FC
29 659 14:30 19:23 — ⛏ Fish Boom FC
27 612 13:15 18:10 — ⛏ Fish Boom FC
21 482 11:32 — — ⛏ Fish Boom into Fire Galleys
19 425 14:45 20:45 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,360 4,410 690 300 9,760 8,924
3,425 3,975 990 1,110 9,500 9,132
3,845 4,245 1,170 0 9,260 10,792
4,200 2,850 720 100 7,870 8,587
3,150 3,370 670 100 7,290 9,051
2,725 2,870 670 230 6,495 6,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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