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Nomad

510171904Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 45m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1520
+10
🇷🇺 Turks · Russia
1325
+17
🇨🇴 Italians · Colombia
1223
+21
🇺🇦 Slavs · Ukraine
1365
-16
🇧🇾 Varangians · Belarus
1356
-16
🇧🇾 Gurjaras · Belarus
1351
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,036 15:02 19:35 43:47 ⛏ Fish Boom FC
40 1,794 12:30 17:47 33:39 ⛏ Fish Boom FC
37 1,663 13:23 17:11 34:26 ⛏ Fish Boom FC
36 1,624 14:39 19:33 38:43 ⚔ Fish Boom FC into Scouts
36 1,621 13:08 21:11 42:49 ⛏ Fish Boom into Fire Galleys FC
35 1,568 14:00 18:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,725 14,654 7,675 3,745 36,799 39,835
15,495 12,537 5,625 2,250 35,907 38,080
12,385 14,990 5,065 2,915 35,355 36,151
16,005 10,469 4,885 1,705 33,064 35,593
9,675 10,817 5,780 3,000 29,272 30,563
7,200 6,632 1,625 1,845 17,302 17,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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