AoeStats
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Oasis

510166455Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 37m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1440
+13
🇹🇷 Teutons · Türkiye
1424
+13
🇵🇪 Saracens · Peru
1409
+14
🇺🇦 Bohemians · Ukraine
1379
-14
🇧🇾 Varangians · Belarus
1369
-13
🇧🇾 Franks · Belarus
1364
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,674 9:11 22:52 33:13 ⚔ Archer Rush
41 1,507 11:47 16:04 — ⛏ Fast Castle
37 1,357 10:49 20:12 — ⛏ Fast Castle
36 1,315 11:10 17:26 — ⛏ Fast Castle
34 1,258 10:38 15:52 29:28 ⛏ Fast Castle
33 1,225 11:54 15:48 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,410 15,595 8,860 2,110 47,975 51,963
15,185 9,473 4,945 1,680 31,283 36,200
11,490 9,970 4,670 300 26,430 31,873
8,695 8,540 6,770 100 24,105 24,604
7,575 6,915 3,880 2,200 20,570 21,372
5,850 8,506 1,685 2,390 18,431 20,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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