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Pilgrims

510159046Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 38m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Aztecs · Ukraine
1365
+14
🇧🇾 Saxons · Belarus
1355
+14
🇧🇾 Tatars · Belarus
1350
+14
🇨🇭 Huns · Switzerland
1364
-15
🇨🇭 Burmese · Switzerland
1354
-16
🇨🇭 Inca · Switzerland
1230
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,680 10:01 21:46 — ⚔ M@A into Scouts
41 1,577 13:46 22:36 — ⚔ Fish Boom into Towers FC
35 1,344 11:27 15:17 — ⛏ Fish Boom FC into Fire Galleys
35 1,349 9:58 13:40 — ⛏ Fish Boom FC
34 1,311 11:51 15:45 32:21 ⛏ Fish Boom FC
19 711 12:27 27:57 — ⚔ Fish Boom into Champis into Towers

Resources

Player Food Wood Gold Stone Spent Collected
10,285 15,589 6,465 855 33,194 37,313
14,170 7,025 6,115 950 28,260 28,734
7,355 8,513 6,925 3,070 25,863 27,722
10,185 6,323 3,535 1,750 21,793 21,633
8,315 7,497 1,480 2,760 20,052 22,039
5,550 7,857 1,830 600 15,837 15,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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