AoeStats
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MegaRandom

508729312Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 17m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1519
+11
1481
+12
🇸🇪 Varangians · Sweden
1355
+17
🇺🇦 Varangians · Ukraine
1399
-14
🇧🇾 Teutons · Belarus
1392
-13
🇧🇾 Malay · Belarus
1385
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 829 10:50 14:44 — ⛏ Fast Castle
46 829 12:17 — — ⛏ FC into Fish Boom
41 739 9:53 — —
38 686 9:59 16:12 — ⛏ Fast Castle
32 574 10:22 17:52 — ⛏ Fast Castle
10 171 11:37 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,775 3,648 915 850 11,188 11,937
4,510 1,960 250 130 6,850 8,056
4,100 2,486 250 0 6,836 8,590
4,290 1,827 250 125 6,492 8,932
4,475 1,548 250 0 6,273 8,301
4,025 1,365 250 0 5,640 6,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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