AoeStats
← MLGGandalf

Nomad

508488694Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 77m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1111
+15
🇹🇷 Huns · Türkiye
1028
+18
🇹🇷 Malay · Türkiye
1027
+18
🇳🇱 Danes · Netherlands
1129
-19
🇳🇱 Hindustanis · Netherlands
1099
-18
🇳🇱 Portuguese · Netherlands
1003
-27
Player eAPM Actions Feudal Castle Imperial Opening
34 2,654 15:00 18:41 34:31 ⛏ Fish Boom FC
27 2,078 17:10 21:05 39:38 ⛏ Fish Boom FC
22 1,673 13:45 18:10 32:31 ⛏ Fish Boom FC
22 1,686 15:42 34:55 58:15 ⚔ Fish Boom into Scouts
20 1,519 16:24 20:02 38:04 ⛏ Fish Boom FC
17 1,334 14:31 24:59 60:24 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
38,720 36,660 28,845 7,200 111,425 115,830
44,650 23,480 33,590 6,205 107,925 137,923
42,350 27,855 19,690 3,750 93,645 110,436
27,005 19,324 9,030 4,510 59,869 65,960
23,380 25,638 4,435 6,400 59,853 80,168
13,285 14,705 4,160 2,550 34,700 38,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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