African Clearing
506378868Analyzed2v2 RM
·
17d ago on Sep 13, 2026·
57m 46s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
MLGGandalf
151 units ordered
Camel Scout99
Ghulam40
Trebuchet7
Scout Cavalry4
Monk1
First military 13:33 — Scout Cavalry
Tapi
190 units ordered
Crossbowman132
Pikeman31
Archer16
Arbalester8
Rattan Archer2
Trebuchet1
First military 15:45 — Archer
1lac
245 units ordered
Throwing Axeman95
Halberdier50
Cavalier42
Light Cavalry26
Elite Skirmisher15
Knight7
Spearman6
Pikeman2
Trebuchet2
First military 19:18 — Knight
GdR_Salinaro
112 units ordered
Pikeman40
Elite Skirmisher31
Scorpion18
Battering Ram9
Militia6
Skirmisher5
Spearman3
First military 10:53 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
MLGGandalf’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Tapi’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
1lac’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
GdR_Salinaro’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3