AoeStats
← MLGGandalf

African Clearing

506378868Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 57m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1129
+18
🇳🇱 Hindustanis · Netherlands
1097
+19
🇹🇷 Franks · Türkiye
1177
-19
🇮🇹 Armenians · Italy
1155
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 3,299 12:39 17:37 33:44 ⛏ Fast Castle
37 2,114 12:05 23:03 36:33 ⚔ Scout Rush
30 1,740 14:30 25:53 55:20 ⚔ Archer Rush
22 1,299 11:56 25:30 42:08 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,080 18,491 11,640 6,255 65,466 68,447
24,035 10,350 13,220 2,250 49,855 64,891
15,345 18,105 9,800 3,200 46,450 53,814
16,760 16,866 4,775 2,000 40,401 46,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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