AoeStats
← Anti-Social Reclusive Hermit

Arena

509994985Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 77m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Slavs · Romania
921
+9
🇬🇧 Goths · United Kingdom
869
+11
🇧🇷 Spanish · Brazil
738
+16
🇷🇺 Huns · Russia
726
+16
🇺🇸 Franks · United States
780
-14
🇺🇸 Spanish · United States
777
-14
🇺🇸 Goths · United States
740
-13
🇺🇸 Varangians · United States
697
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,976 11:30 16:04 39:26 ⛏ Fast Castle
35 2,721 12:34 19:36 29:53 ⛏ Fast Castle
27 2,082 12:01 20:15 35:37 ⛏ Fast Castle
25 1,946 13:44 19:02 35:37 ⛏ Fast Castle
20 1,535 13:50 18:18 42:47 ⛏ Fast Castle
16 1,212 12:35 18:38 35:46 ⛏ Fast Castle
13 1,009 10:33 23:33 36:54
10 782 13:36 18:06 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,890 53,065 13,130 1,475 141,560 150,992
45,245 22,330 32,655 7,070 107,300 116,414
49,590 33,275 16,830 4,200 103,895 117,530
47,160 15,610 26,295 4,125 93,190 112,380
33,845 18,605 25,745 3,445 81,640 112,958
37,700 15,230 22,125 2,050 77,105 85,821
38,885 19,710 12,635 950 72,180 75,779
27,055 25,840 10,100 1,960 64,955 69,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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