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Baltic

510360528Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 45m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,278 11:18 18:04 33:11 ⛏ Fish Boom FC
21 940 12:12 20:25 35:17 ⛏ Fish Boom FC
20 917 12:05 20:45 36:09 ⚔ Fish Boom FC into Archers
18 805 14:09 23:51 32:25 ⛏ Fish Boom FC
15 661 13:21 26:01 43:16 ⛏ Fast Castle
14 631 11:39 18:10 33:40 ⛏ Fast Castle
13 579 14:47 21:59 34:47 ⛏ Fast Castle
11 520 11:12 18:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,995 19,800 10,695 2,300 53,790 61,182
17,630 15,755 9,435 3,295 46,115 48,657
12,375 14,070 10,085 1,185 37,715 43,292
13,725 14,695 6,560 1,415 36,395 39,658
12,145 12,585 7,505 850 33,085 41,681
15,520 6,793 7,065 1,200 30,578 36,002
8,075 9,065 5,395 2,410 24,945 33,678
4,400 4,204 1,635 905 11,144 12,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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