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Arena

509575597Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 61m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
965
+15
🇬🇧 Franks · United Kingdom
870
+19
🇧🇪 Saxons · Belgium
845
+20
🇨🇳 Celts · China
806
+21
🇪🇸 Japanese · Spain
1000
-69
🇨🇳 Bulgarians · China
945
-19
🇻🇳 Japanese · Vietnam
926
-19
🇩🇪 Persians · Germany
873
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 3,576 11:30 15:57 33:30 ⛏ Fast Castle
25 1,562 13:09 19:50 31:53 ⛏ Fast Castle
20 1,217 13:04 20:02 35:54 ⛏ Fast Castle
18 1,103 10:40 17:49 34:52 ⛏ Fast Castle
16 990 11:34 18:59 30:31 ⛏ Fast Castle
16 958 12:59 20:19 34:22 ⛏ Fast Castle
15 916 10:37 14:43 34:58 ⛏ Fast Castle
6 381 10:03 29:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,250 22,475 27,535 6,515 93,775 101,372
32,455 29,760 16,925 2,540 81,680 88,016
52,865 9,661 12,880 3,600 79,006 98,681
32,640 28,635 9,270 3,275 73,820 78,638
30,385 20,300 11,950 4,550 67,185 73,629
24,750 12,415 19,945 2,900 60,010 71,225
12,760 21,905 12,955 2,250 49,870 82,527
3,825 3,040 400 0 7,265 10,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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