AoeStats
← Raziel

Yucatan

510639094Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 41m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1439
+11
🇦🇷 Cumans · Argentina
1277
+18
🇹🇷 Malay · Türkiye
1330
-15
🇹🇷 Danes · Türkiye
1313
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,770 10:54 15:28 33:28 ⛏ Fast Castle
36 1,509 11:08 14:31 — ⛏ Fast Castle
29 1,214 12:08 15:50 38:44 ⛏ Fast Castle
27 1,103 11:53 20:08 40:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,425 14,552 8,865 950 44,792 48,823
20,845 12,323 5,585 1,030 39,783 44,345
12,650 12,970 9,140 3,000 37,760 42,526
13,405 9,976 7,340 1,700 32,421 34,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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