AoeStats
← Raziel

African Clearing

510446998Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 41m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Muisca · Peru
1311
+17
🇵🇪 Chinese · Peru
1300
+18
🇵🇪 Mongols · Peru
1265
+19
🇦🇷 Spanish · Argentina
1445
-23
🇦🇷 Maya · Argentina
1290
-16
🇦🇷 Danes · Argentina
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,056 11:37 23:19 — ⚔ Scouts into Towers into Skirms
46 1,909 12:55 18:07 38:13 ⛏ Fast Castle
36 1,485 13:38 18:43 — ⚔ FC into Archers
36 1,478 14:10 18:11 — ⛏ Fast Castle
30 1,247 14:37 19:00 — ⛏ Fast Castle
25 1,026 13:00 18:46 39:38 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,775 12,829 6,215 2,350 31,169 34,382
9,560 11,779 5,610 950 27,899 32,061
8,595 11,189 5,090 1,150 26,024 27,940
7,825 9,346 4,285 2,630 24,086 24,943
8,640 6,000 2,605 2,250 19,495 19,971
6,410 5,156 1,265 2,150 14,981 15,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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