AoeStats
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Nomad

509421566Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 52m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1122
+14
🇺🇸 Varangians · United States
1119
+14
🇺🇸 Lithuanians · United States
1082
+16
🇦🇷 Varangians · Argentina
1123
-16
🇦🇷 Vikings · Argentina
1118
-16
🇦🇷 Japanese · Argentina
1015
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,271 13:37 19:45 30:13 ⛏ Fish Boom FC
42 2,199 13:24 20:44 40:41 ⛏ Fish Boom FC into Fire Galleys
39 2,032 12:21 17:13 42:15 ⛏ Fish Boom FC
36 1,902 12:08 26:15 37:43 ⚔ Fish Boom into Galleys into Archers
22 1,137 17:16 31:53 — ⚔ Fish Boom into Drush into Towers into Skirms
22 1,165 13:46 22:52 42:58 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,105 21,605 15,535 5,180 68,425 69,473
25,955 15,390 12,740 4,975 59,060 65,112
18,195 12,905 9,395 2,500 42,995 51,550
14,540 11,695 7,665 5,250 39,150 44,124
10,220 14,069 7,305 1,055 32,649 35,216
5,800 6,300 590 1,855 14,545 15,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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