AoeStats
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Arena

509624549Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1031
+16
🇩🇪 Bohemians · Germany
1022
+16
🇳🇱 Romans · Netherlands
1016
+17
🇦🇺 Goths · Australia
987
+18
🇹🇼 Persians · Taiwan
1107
-19
🇦🇺 Maya · Australia
1058
-18
🇹🇼 Vikings · Taiwan
1027
-17
🇹🇼 Franks · Taiwan
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,203 11:05 15:14 34:20 ⛏ Fast Castle
30 1,681 11:02 15:55 36:36 ⛏ Fast Castle
29 1,608 10:52 14:49 47:43 ⛏ Fast Castle
27 1,474 11:09 14:38 33:12 ⛏ Fast Castle
23 1,295 11:01 15:55 33:28 ⛏ Fast Castle
23 1,260 11:17 16:17 37:15 ⛏ Fast Castle
23 1,263 10:23 14:36 36:31 ⛏ Fast Castle
15 809 12:57 20:47 46:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,985 13,810 35,665 4,850 135,310 137,322
34,080 20,820 20,085 2,150 77,135 79,759
36,225 22,308 6,640 1,500 66,673 88,363
26,900 20,155 14,130 2,730 63,915 72,280
16,340 19,220 14,700 850 51,110 70,751
10,845 11,950 10,990 750 34,535 41,775
13,325 13,230 4,395 1,200 32,150 43,003
14,025 12,385 4,000 530 30,940 36,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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