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Black Forest

510513446Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 50m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
1191
+6
🇮🇹 Japanese · Italy
1119
+8
🇮🇹 Danes · Italy
1053
+10
🇹🇼 Danes · Taiwan
993
-10
🇮🇳 Persians · India
980
-10
🇬🇧 Vietnamese · United Kingdom
790
-4
Player eAPM Actions Feudal Castle Imperial Opening
37 1,869 11:13 15:00 30:00 ⛏ Fast Castle
29 1,467 12:42 18:05 33:16 ⛏ Fast Castle
28 1,414 14:30 18:05 34:05 ⛏ Fast Castle
27 1,360 11:42 17:42 35:44 ⛏ Fast Castle
13 653 12:05 17:20 31:15 ⛏ Fast Castle
9 470 13:27 23:06 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,995 23,692 8,020 5,310 73,017 79,894
31,505 16,445 20,435 1,630 70,015 72,521
30,180 16,983 18,400 1,915 67,478 77,606
26,375 16,060 13,850 3,110 59,395 72,055
18,875 18,370 15,865 2,800 55,910 76,893
10,600 12,558 7,820 2,940 33,918 41,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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