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Arena

510078344Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 42m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1179
+12
🇮🇹 Magyars · Italy
1097
+15
🇮🇹 Danes · Italy
1026
+19
🇫🇮 Danes · Finland
1092
-16
🇨🇳 Mongols · China
1082
-15
🇮🇳 Khitans · India
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,585 10:44 14:28 28:27 ⛏ Fast Castle
36 1,552 10:20 14:54 30:01 ⛏ Fast Castle
27 1,132 9:05 21:20 33:05 ⛏ Fast Castle
26 1,097 10:55 18:18 32:29 ⛏ Fast Castle
23 970 10:46 16:14 31:46 ⛏ Fast Castle
23 1,000 11:51 15:54 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,700 20,395 12,835 2,550 57,480 64,220
27,795 18,680 8,215 1,500 56,190 66,642
17,770 20,690 11,200 3,750 53,410 69,796
23,325 10,975 8,730 2,800 45,830 52,843
18,750 9,340 8,845 2,050 38,985 48,035
16,900 11,302 6,170 3,110 37,482 43,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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