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Arena

510074897Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 40m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1165
+14
🇮🇹 Magyars · Italy
1079
+18
🇮🇹 Danes · Italy
1006
+20
🇨🇳 Mapuche · China
1189
-20
🇯🇵 Chinese · Japan
1181
-20
🇺🇸 Byzantines · United States
982
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,655 10:46 14:32 32:39 ⛏ Fast Castle
39 1,568 10:57 14:33 35:53 ⛏ Fast Castle
26 1,048 9:12 20:20 36:31 ⛏ Fast Castle
25 996 10:31 14:54 29:46 ⛏ Fast Castle
24 964 11:08 15:53 29:52 ⛏ Fast Castle
15 621 12:06 17:16 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,695 15,440 8,145 1,920 49,200 52,020
23,780 9,625 9,490 1,400 44,295 46,652
15,375 14,760 6,755 2,280 39,170 42,483
17,125 10,065 5,985 1,500 34,675 38,436
12,615 12,475 3,925 980 29,995 31,575
14,095 7,820 4,840 2,250 29,005 31,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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