AoeStats
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Arena

509826904Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 85m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Berbers · Russia
1035
+15
🇲🇽 Romans · Mexico
996
+16
🇲🇽 Khmer · Mexico
964
+18
🇨🇳 Khmer · China
956
+18
🇨🇳 Persians · China
1048
-19
🇹🇼 Danes · Taiwan
1018
-17
🇹🇼 Mongols · Taiwan
994
-16
🇮🇹 Persians · Italy
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,631 10:55 14:41 40:09 ⛏ Fast Castle
35 3,022 11:29 15:40 31:11 ⛏ Fast Castle
24 2,090 11:26 16:11 30:00 ⛏ Fast Castle
23 1,970 12:05 15:55 30:50 ⛏ Fast Castle
21 1,838 9:59 15:35 33:09 ⛏ Fast Castle
18 1,580 10:21 13:58 27:51 ⛏ Fast Castle
11 939 14:11 18:17 29:06 ⛏ Fast Castle
8 655 11:27 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,805 31,505 23,295 4,170 117,775 121,926
55,810 27,009 24,800 4,160 111,779 131,453
24,780 40,685 33,280 2,100 100,845 125,037
48,930 23,610 21,330 6,940 100,810 162,267
26,630 18,130 26,925 2,800 74,485 89,782
24,470 27,326 12,875 3,600 68,271 70,190
20,110 18,670 8,985 910 48,675 58,819
8,325 5,920 710 430 15,385 17,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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