AoeStats
← Froduko

Yucatan

510304711Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 15m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1111
+12
🇹🇼 Celts · Taiwan
1019
+15
🇹🇼 Varangians · Taiwan
1009
+16
🇹🇼 Wei · Taiwan
978
+17
🇦🇹 Georgians · Austria
1080
-18
🇪🇸 Vietnamese · Spain
997
-15
🇫🇷 Sicilians · France
989
-14
🇨🇳 Varangians · China
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 865 10:59 — — ⚔ Scout Rush
33 504 12:09 — — ⚔ Scout Rush
30 462 11:56 — — ⛏ Fast Castle
23 355 12:02 — — ⛏ Fast Castle
19 289 11:41 — —
19 286 11:13 — — ⛏ Fast Castle
17 262 12:14 — —
13 197 11:27 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,850 1,650 250 0 4,750 5,100
3,050 1,050 250 0 4,350 6,101
3,000 912 250 135 4,297 5,042
2,390 1,704 50 0 4,144 5,097
3,140 751 250 0 4,141 6,445
2,300 1,150 0 315 3,765 4,693
2,475 1,100 50 0 3,625 4,385
2,150 1,188 50 0 3,388 4,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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