AoeStats
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Arabia

510301965Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 24m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Mongols · Portugal
1012
+15
🇪🇸 Vietnamese · Spain
980
+17
🇩🇪 Poles · Germany
960
+17
🇨🇳 Saxons · China
936
+18
🇦🇺 Sicilians · Australia
1048
-18
🇦🇺 Britons · Australia
985
-17
🇭🇰 Inca · Hong Kong SAR China
970
-16
🇲🇲 Goths · Myanmar (Burma)
965
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,103 10:34 — — ⚔ Tower Rush
37 887 11:06 15:16 — ⛏ Fast Castle
19 450 10:42 23:54 — ⚔ Archer Rush
15 372 10:13 — — ⚔ Archer Rush
13 326 9:43 20:08 — ⛏ Fast Castle
12 292 12:27 20:31 — ⛏ Fast Castle
9 227 11:35 15:50 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
!
6,500 4,817 1,290 850 13,457 13,770
5,565 3,350 650 0 9,565 11,353
4,450 3,533 1,020 65 9,068 11,662
3,550 2,812 785 775 7,922 8,165
x
3,400 1,925 250 100 5,675 6,331
3,000 1,680 225 525 5,430 6,089
2,950 1,973 365 0 5,288 6,280
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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