AoeStats
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Arabia

510586971Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 71m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khmer · Belgium
1234
+10
🇧🇪 Mongols · Belgium
1043
+18
🇧🇪 Franks · Belgium
968
+20
🇩🇪 Ethiopians · Germany
1168
-20
🇩🇪 Saxons · Germany
1064
-15
🇩🇪 Bohemians · Germany
1011
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,548 8:49 19:13 31:57 ⚔ Scout Rush
42 3,049 9:32 23:09 54:11 ⚔ Archer Rush
34 2,466 9:33 23:51 40:56 ⚔ Scout Rush
29 2,091 10:30 22:31 37:55 ⚔ Archer Rush
25 1,782 9:59 20:22 45:17 ⚔ Skirms FC
19 1,392 12:17 22:54 34:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,620 27,721 13,820 3,245 94,406 110,873
30,885 24,906 12,425 2,450 70,666 78,858
25,150 26,551 11,290 2,925 65,916 70,022
25,280 17,205 17,075 3,550 63,110 75,411
20,935 19,722 8,035 1,445 50,137 53,984
18,365 16,009 12,100 1,800 48,274 52,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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