AoeStats
← Pillage The Village

Arabia

510153174Analyzed
2v2 RM · 24h ago on Sep 29, 2026· 14m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1214
+11
🇧🇪 Franks · Belgium
886
+24
🇩🇪 Georgians · Germany
1147
-20
🇵🇱 Poles · Poland
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 743 9:00 — — ⚔ Scout Rush
30 427 11:21 — —
28 404 11:18 — —
16 233 10:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,630 1,736 50 0 4,416 4,745
2,245 1,585 50 0 3,880 3,800
1,905 1,480 50 0 3,435 3,677
2,100 991 150 0 3,241 4,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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