AoeStats
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Black Forest

509771109Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 4m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
826
+15
🇨🇴 Malians · Colombia
815
+15
🇺🇸 Teutons · United States
786
+16
🇨🇳 Mongols · China
719
+20
🇨🇿 Varangians · Czechia
832
-18
🇨🇳 Poles · China
814
-17
🇨🇱 Bohemians · Chile
773
-16
🇵🇪 Khmer · Peru
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 143 — — —
24 117 — — —
23 116 — — —
23 113 — — —
21 106 — — —
19 94 — — —
15 73 — — —
10 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 275 0 0 1,125 1,197
800 25 50 0 875 684
350 157 50 0 557 422
350 125 0 0 475 375
300 161 0 0 461 335
400 50 0 0 450 583
200 100 50 0 350 584
200 142 0 0 342 329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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