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MegaRandom

510198364Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1165
+15
🇨🇴 Italians · Colombia
1099
+18
🇲🇽 Spanish · Mexico
1163
-17
🇲🇽 Chinese · Mexico
1135
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,159 9:41 20:56 — ⚔ Scout Rush
35 1,648 10:46 16:40 40:32 ⛏ Fast Castle
32 1,525 8:45 25:45 — ⚔ Scout Rush
27 1,273 10:56 18:41 36:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,450 9,878 10,205 2,150 39,683 45,739
15,880 10,191 5,645 1,100 32,816 36,231
11,355 10,105 5,655 1,175 28,290 32,270
11,300 9,343 4,795 405 25,843 33,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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